Rigging & technical animation

The invisible architecture beneath believable digital humans.

SkeletalMesh builds anatomically-informed muscle-skeletal rigs and ARKit-native facial systems that translate performance into data — data that drives MetaHuman and real-time engines without losing the actor.

52
ARKit shapes shipped per facial rig
4
Review gates from spec to handoff
1
Discipline, done properly
Digital human bust with wireframe topology and ember-coloured rig control curvesFacial expression target grid used to build ARKit blendshape sets

Our work lives in the space where anatomy meets engineering. We partner with studios who understand that rigging is not a commodity — it is craft.

The studio

A boutique practice, scheduled rather than stretched.

We take a limited number of concurrent characters so the people who design a rig are the people who test it. Deliverables include build scripts, naming conventions and a written handoff — because a rig only your author understands is a liability.

About SkeletalMesh
  • Anatomy before automation

    Joints placed from landmarks and muscle origins, with references documented in the rig spec.

  • Tested in motion

    Every pass is reviewed against a range-of-motion suite and your hardest production poses.

  • Handed off cleanly

    Scripts, conventions and known limits written down so your TDs stay independent.

Frequently asked

Questions studios ask before the first rig

Have a character that has to hold up under performance?

Send us the mesh, the target engine and the deadline. We will reply with a scope, a rig spec and a fixed timeline.